Just Live & Just Play v2.5–v2.8 · v.2.5–2.8 legacy documentation

13.15 Quitting or Deleting an Engine (v2.5)

Quitting an engine will stop the current playout.



Quitting an Engine

To be able to quit an engine, the engine must be started.

It is possible to quit an engine even when the engine is running on another machine. This can be useful in situations where you would like to stop a Channel for maintenance.

  1. To quit an engine select the Channel in the Channel View.
  2. Activate the Layers & Engines tab.
  3. Select an existing engine and choose Quit engine.
    13.15 Quitting or Deleting an Engine (v2.5) screenshot 1
     

Deleting an Engine

To be able to delete an engine, the engine must be offline or shut down. Deleting the engine only deletes the entry in just:connect but not the just:out which represents the engine.

Deleting an engine is useful in situations where an existing engine will be replaced by a new engine running on another machine.

  1. To delete an engine permanently, select the Channel in the Channel View.
  2. Activate the Layers & Engines tab.
  3. Select an existing engine and choose Delete engine.
    13.15 Quitting or Deleting an Engine (v2.5) screenshot 2