Just Play Lite · 2026 documentation

Advanced Settings (v.2026.x)

Before proceeding, you must stop the Channel by deactivating the checkbox. Stopping the channel will also stop the engine.

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Timing and Syncing

  • Timing Model: This option allows you to define how the rundown is handled after pressing the Jump to Next button while a Live Event with overtime is on air.

    • Reschedule All: Moves all items for the skipped/extended time, including timed Playlists.

    • Join In Progress: Keeps the remaining rundown unchanged by jumping into the rundown.

  • Timecode Offset: This option allows you to define an offset that will be applied to the reference time. This allows you to change the time used internally in case the broadcast should happen earlier or later than the current time. The change will also be reflected in the interfaces.

  • Re-sync Engines: By the time the playout engine starts, it grabs the current time from the NTP service of the local Mac. From that moment on, it syncs to the clock of the output device. Because the clock of the Video device usually drifts over time from the reference time, they must be resynced at regular intervals (once per minute) in case nothing is playing at that time. In addition we allow a resync at the end of each Playlist using the Just Play Lite user interface. This setting here allows you to define if this should be possible at all and how many frames should be resynced as a maximum. We restrict this to avoid unforeseeable behaviours if the reference time is lost or drifts for several minutes or even hours.

  • Restart on Drift: This option allows you to define a maximum offset of the Master ↔ Reference time. Once this offset has been reached, the playout engine will be restarted automatically. Such a drift can come from an unstable Live Input signal, the natural drift of the Channels timecode compared to the real time but also every time the time is changed for one hour because DST is (de)activated. We recommend activating this function and to set it to 5 seconds, which is the case by default.

  • Restart on Connects: This lets you define the number of times the built-in engine reconnects to Just Live Lite within one minute, before the built-in engine is restarted automatically. Such a reconnect can happen in case the Video device used for playout is in trouble, or a network issue. We recommend activating this function and to set it to 3 re-connects.

  • Restart on Connects: This lets you define the number of times the built-in engine reconnects to the Just Play Lite application within one minute, before the Just Play Lite application is restarted automatically. Such a reconnect can happen in case the Video device used for playout is in trouble, or in case of a massive network issue. We recommend deactivating this function for the Just Play Lite application.