Tabs
The Just Play Lite “Inspector” has two or three tabs showing
SCHEDULE - the attributes of a selected item
INFINITE Graphics - the Attributes of the (optional) Infinite realtime GFX element defined by the Administrator.
CHANNEL - channel related settings which you can change without stopping the channel
Using the Inspector
Enter values directly using the keyboard.
Use the “Up/Down Arrow” keys to increase/decrease values.
Use the “Left/Right arrow” keys to switch between values.
Use the “Tab” key to switch between fields.
Inspector Overview
The following picture shows the Just Play Lite Inspector. It may look different on your system.
Open/Close Preview Button: Click this button to show or hide the Preview area. |
You can hide/show the Inspector using the corresponding menu options under the “View” menu.
Video (Live Event, Placeholder and Gap) clip Specific Attributes
Not all attributes are available for all kinds of elements (video, live element, placeholder, or gap).
Click on a Video clip in the Timeline or Workbench to load and change its attributes in the Inspector.
Infinite FX Control (if configured) Defines, if the Infinite FX should be shown with this Video clip or not.
Defines, if the Channel Bug and/or the Live Bug should be shown with this Video clip or not.
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Audio-Specific Attributes
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By default, the “Volume” and the “Live Volume” are set to “1” (full volume).
Realtime Graphic Specific Attributes
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All published input ports of a real-time Graphics item can be changed On Air.
Playlist Specific Attributes
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Infinite Graphics Tab
A .qtz or .composition real-time graphics template used as an Infinite Graphics must contain ONE stop frame. Otherwise the Graphics will go off-air once the composition reaches its predefined composition end. Refer to the Composition Builder manual if you want to find out how to add a stop frame to your composition.
If an Infinite GFX is defined, it shows the name of the template as well as the name of the Layer. Below are the Published Input Ports which you can change while on air. Depending on the Graphic template, you will see more or less attributes here, or even no options at all. Using a html based graphics as Infinite Graphics, the Inspector will remain empty and all control has to be done in the dedicated html based user interface. Please contact your system administrator if you have questions about the Infinite Layer configuration.
Infinite FX: The Infinite FX tab will only be shown in case a supported graphics element/stream has been assigned to the available FX Layer FX1. Once done click here on the tab, or in the timeline click on the Layer which is used by the Composition Builder/QTZ or html based Infinite GFX, to show the name of the template and all its attributes here in the Inspector. Below are the Published Input Ports. Depending on the Graphic template, you will see alternate attributes here, or even no options at all. The template seen in this figure was made with Composition Builder and has been defined as Infinite FX in the Channel tab of the Inspector. Here in the user interface, you can turn the Graphics on and off or change its (published) attributes like described in the chapter “Realtime Graphic Specific Attributes” above. Using a html based graphics as Infinite Graphics, the Inspector will remain empty and all control has to be done in the dedicated html based user interface. Please contact your system administrator if you have questions about the Infinite Layer configuration. |
When using HTML Graphics originating for systems such as singular.live, Viz Flowics or SPX, you need to copy and paste the related Output URL into the URL field to render them in real-time.
Channel Tab
Shows all the channel related features, which can be changed during playout and which do not require a restart of the Just Play Lite application. Please contact your system administrator if you have questions about a Channel related feature.
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