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- About This v1.8 Admin User Manual
- 1. About Just Live & Just Play v1.8
- 2. Requirements
- 3. OS X Configuration
- 4. Video Device Configuration
- 5. Live Signal Handling
- 6. Setup Variants
- 7. Software Installation
- 8. just:out
- 9. just:connect
- 10. just:connect Basic Setup
- 11. just:connect UI Overview
- 12. just:connect UI Parts & Functions
- 13. just:connect Advanced Setup
- 13.1 Making A New Online Channel
- 13.2 Making A New Offline Channel
- 13.3 Activation
- 13.4 Changing The Name Of An Existing Channel
- 13.5 Changing The "Scheduling" UI
- 13.6 Changing The Output Format
- 13.7 Advanced Output Formats
- 13.8 Changing The Port Used By A Channel
- 13.9 Checking The Status Of A Channel
- 13.10 Deleting A Channel
- 13.11 Adding A New Layer To An Existing Channel
- 13.12 Changing The Name Of A Layer
- 13.13 Using A Graphics Infinite On A Certain Layer
- 13.14 Removing A Layer From An Existing Channel
- 13.15 Adding A New just:out Engine
- 13.16 Overriding The Repository Folders Of A Channel
- 13.17 Configuring Optional RTMP Streaming Output
- 13.18 Checking The Properties Of An Engine
- 13.19 Quitting An Engine
- 13.20 Deleting An Engine
- 13.21 Removing An Engine From A Layer (All Layers)
- 13.22 Assigning An Existing Engine To One/Several Layers Of A Channel
- 13.23 Assigning An Engine To A Channel Using 2N Redundancy
- 13.24 Assigning An Engine To A Channel Using N+1 Redundancy
- 13.25 Changing The Engine Assigned To A Layer
- 13.26 Adding New Users To A Channel
- 13.27 Defining The Repository Folders Of A Channel
- 13.28 Configuring The 'As Run Log' File
- 13.29 Adding A New Router/GPI Event
- 13.30 Restricting The Interfaces Which Can Connect To A Channel
- 13.31 MOS / Newsroom
- 13.32 Connecting To A Channel
- 14. Additional Applications & Functionality
- 15. ToolsOnAir Helpdesk
- 16. Known Issues
- 17. Appendix
