Before proceeding, you must stop the Channel by deactivating the checkbox. Stopping the channel will also stop the playout.
The Advanced tab includes all additional and advanced settings that are available for a playout Channel.
Timing and Syncing
Timing Model: This option allows you to define how the rundown is handled after pressing the Jump to Next button while a Live Event with overtime is on air.
Reschedule All: Moves all items for the skipped/extended time, including timed Playlists.
Join In Progress: Keeps the remaining rundown unchanged by jumping into the rundown.
Timecode Offset: This option allows you to define an offset that will be applied to the reference time. This allows you to change the time used internally in case the broadcast should happen earlier or later than the current time. The change will also be reflected in the interfaces.
Re-sync Engines: The time Just Play Lite NDI starts, its built-in engine grabs the current time from the NTP of the local Mac. From that on it syncs to the clock of the Mac. Because this clock usually drifts over time from the reference time, they must be resynced at regular intervals. Using Just Play Lite NDI, we allow a resync at the end of each Playlist. Here you can define if this should be possible at all and how many frames should be resynced as a maximum. We restrict this to a maximum of 5 frames to avoid unforeseeable behaviours in case the reference time is lost or drifts for several minutes or even hours.
Restart on Drift: This option lets you define a maximum offset of the Master ↔ Reference time. Once this offset has been reached, Just Play Lite NDI will be restarted automatically. Such a drift can be the natural drift of the Channels timecode compared to the real time but also every time the time is changed for one hour because DST is (de)activated. We recommend activating this function and to set it to 5 seconds.
Restart on Connects: This lets you define the number of times the internal playout engine reconnects to Just Play Lite NDI within one minute, before the application is restarted automatically. Such a reconnect can happen in case the playout engine is in trouble, or a network issue. We recommend deactivate this function for Just Play Lite NDI.
