Before proceeding, you must stop the Channel by deactivating the checkbox. Stopping the channel will also stop the Just Live Lite NDI playout engine.
Timing and Syncing
Timing Model: Available only in the Just Play Lite edition!
Timecode Offset: This option allows you to define an offset that will be applied to the reference time. This allows you to change the time used internally in case the broadcast should happen earlier or later than the current time. The change will also be reflected in the interfaces.
Re-sync Engines: By the time the playout engine starts, it grabs the current time from the NTP service of the local Mac. From that moment on, it syncs to the clock of the output device. Because the clock of the Video device usually drifts over time from the reference time, they must be resynced at regular intervals (once per minute) in case nothing is playing at that time. Here you can define if this should be possible at all and how many frames should be resynced as a maximum. We restrict this to avoid unforeseeable behaviors if the reference time is lost or drifts for several minutes or even hours.
Restart on Drift: This option allows you to define a maximum offset of the Master ↔ Reference time. Once this offset has been reached, the playout engine will be restarted automatically. Such a drift can come from the natural drift of the Channel's timecode compared to the real time but also every time the time is changed for one hour because DST is (de)activated. We recommend activating this function and to set it to 5 seconds, which is the case by default.
Restart on Connects: This lets you define the number of times the built-in engine reconnects to the Just Live Lite NDI application within one minute, before the Just Live Lite NDI application is restarted automatically. Such a reconnect can happen in case the Video device used for playout is in trouble, or in case of a massive network issue. We recommend deactivating this function for the Just Live Lite NDI application.
